Downloadable version of black and white






















Ryder89 0 point. I followed the steps and running into the music issue. And also the game is playing with black borders on the sides instead of full screen. Any tips? Hey, I did everything that was mentioned in the instructions but the game wont start for me : Tried fidgeting through the Setup stuff to select resolution and other stuff like that but can't figure out why.

I just get a black screen which dissapears after a couple of seconds, no error no nothing. I'm running on Windows 10 Pro. Jimmy J 0 point. I downloaded and followed all instructions, game worked perfect, but make sure when loading you run as admin every time or you cant save the game! Nikolas 1 point.

Rakesh 0 point. KoolBreeze -2 points. What in the world am I doing wrong? Can anyone tell me what step I'm missing? It's been so long since I was able to make this game work with all its patches and the addon. I'm missing something I just don't know what.

Best game ever! Reply to this if you need any help. I know every single issue regarding this game!!!! SingingCircleHippie 3 points. So Update. I played my first game with the tiger that could't travel with me to new lands; on land "4" or land 1 again.

I've just started a new game and chose the Ape instead. So the tiger is broken? SingingCircleHippie 0 point. The game loads, saves and runs without crashing. However, my creature tiger doesn't follow me to new lands.

Including skirmish modes. Chiara 1 point. I'm so happy I finally found this game again! It was my favorite as a child but I never managed to finish it due to CD damages. I followed the steps to properly install it and even if I'm no expert I managed : I have no issues with saves, there are just a few graphic problems, as the landscape texture is messed up and sometimes you can't have a sense of depth and see through the mountains, but it's still playable.

Sometimes the creature just disappears, you can only see her shadow and cannot interact with her, but this problem always fixes itself in a few minutes. The biggest issue is that in Land 2, as soon as I conquer the third village, the game crashes.

I still don't have a solution for this :. Just wanted to say I appreciate UnWiselyWords 's effort but I found out the patches, 1 through 4, work if you don't apply the RIP files on top of the iso installation.

UnWiselyWords 4 points. Hey guys and gals, building on what Chilly already posted here is a proper step by step guide on installation order: Note that any CD Keys you may need you can pretty easily google. RIP from this site. Step 2: Download a free ISO mounting program.

ISO of the addon Creatures Isle from this site and install it on top fo the Black and white install you just did. Step 4: extract the. It will think it didnt install properly but it did. Thats it. You can now play Black and White 1.

Sadly I could not get either Fan patches or Official patches to work this way however my game has been incredibly stable and hasn't even crashed once. Chilly 1 point. This worked for me I then mounted the ISO and installed the game to confirm the install folder name. After doing that, the game ran fine on my Windows 10 Home 64 bit system. The only thing I've run into is that I have to be sure to create a saved game in the temple during the tutorial, otherwise the saves later in the game are not kept and you have to go through the tutorial again.

Hope this helps! Vessel -6 points. How do you get rid of these InstallShield files so that I can try and restart this - obviously - ambiguous process of getting this set-up? The guide above doesn't even have proper grammar to follow the instructions and it's not even in the context of someone who has begun learning how to get these files to work. It's worded like people know what to look for. After you install it from the set-up file from the ISO download, it installs it using a fresh install of InstallShield - which doesn't exist on any Windows 10 PC - and it doesn't even let you delete it afterward.

The iKernel. Do you people actually know how to communicate? This game is one of the only PC games that doesn't have any sort of port that doesn't require a bunch of people making sporadic suggestions and guides on how to get this to just work. Someone comments saying the 'EASY' way to install this is to replace the audio files from the ISO folder - after it has been mounted from an ISO application which they don't even specify to do begin with and replace the audio filef othe Riped version of the download and you just add files, yet that's not even close to what the guide that leads to the other website with the patches and.

Are you people even remotely intelligible? AJ -5 points. So what about a city builder with God powers? The mane comment is certainly biased af. I tried to make since of the guides and even extras and i just couldn't.

I'm extremely tech illiterate so this guides confused me. I'm completely lost on how this stuff works and these guides are confusing me very badly. Let's change that. Fantastic game. This game really shaped my upbringing into the reality of world expanding experiences. Steve -1 point. I was having DLL issues with the patches here.

Thug 1 point. I cant delete the files. I've got multiple downloads of this on my PC but I cant get rid of them. Something about system. Alan 0 point. While manipulating the populace is a means to one end specifically the overriding game goal of defeating your arch rival Nemesis and his minions , how you handle your own creation is another facet of gameplay altogether and one just as rewarding, if not more so. Through subtle changes brought about by your ministrations, corrections and guidance, a complex personality emerges that will make you either proud of your progeny or downright upset if he fails miserably -- you'll take it personally.

Some gamers may not like the somewhat limited creature combat setup, which basically consists of in-your-face, creature-to-creature, non-lethal slugfests incorporating special moves, agility, and the occasional miracle synonymous with spells and magic in similar games.

While effective at determining immediate confrontations, the combat interface is a bit awkward and creatures don't actually die -- they recover from wounds in their temple. These conflicts occur mainly in skirmishes and multiplayer sessions but are rare in story mode and are not to be confused with important combat in the macro-sense of destroying enemy villages, sacrosanct temples, inhabitants, and even resources to prevent expansionism by your opponent.

Story mode is consistent with similar games in the genre. Manage your village, construct buildings, produce or forage for resources wood and food are the staples , and explore to discover mini-quests in this case, scrolls that can enhance your chances for success. While not overly challenging, the puzzles provide a means for increasing your arsenal of tricks and items. Gold scrolls, for example, are essential to story advancement.

What the game boils down to, though, is user preference. In his concern to rectify this failing, he's created a whole new set of spells see the Spellcraft panel. A problem which is being addressed in a number of innovative ways.

First off, story. Every tribe is fighting. Now there are all these wars going on, and you may think, That's just awful, why can't there be peace, love and harmony in the world? So you may just want to spread peace everywhere. On the other hand you may think, Yes, this is the world I want. I want to go out and lead the biggest and most destructive army the world has ever seen. I want to destroy rape, pillage and conquer every part of the world.

The final choice is to find a balance somewhere between the two. So the focus of the game is whether you are going to be a god that likes to nurture and protect, or the sort of player whose only aim is to get as many people into your army as possible.

But what of the problem of identifying which path - good or evil -you're travelling down. Fear not, Peter's on the case. Every living thing, from the sky to the sea, will change to reflect the type of god that you are.

So if you're evil, you'll start to notice that the trees won't have blossoms on them. Instead they'll be all scary and spikey. Even your villagers will walk and socialise differently. Everywhere your creature walks they'll either leave flowers or vines depending on whether they're good or evil.

And as if to prove it to me, Peter beckoned me towards the room's double doors. They swung smoothly open, revealing a room teeming with people, faces masks of concentration as they worked on the virtual jigsaw pieces they'd been assigned to compile for Peter's grand vision.

And as Peter loaded up a creature, a giant ape, hair soft and flowing, I saw for myself the beauty of the new engine, the fluidity of the animation, augmented by effects so real, it was hard not to feel as though they were nature itself. As the ape lumbered from side to side, flowers sprang up where its feet had been mere seconds before.

In a word, it was breathtaking. The monkey ambled for a while, passing rolling hillsides and majestic forests, until it reached a city wall, shoulder high to the titan primate. There was, of course, a reason why Peter had taken us here. One of the big new things we have are walls for the good side, which protect your people while they construct city buildings and make your city beautiful.

If they are attacked by other, evil gods, you then have to try and hold off the siege. So instead of going out looking for battles, you protect your people. That's not to say that if you choose to play the game this way, you can't take an army out and go and fight the people that have just fought you. The rule is, though, that the more you use your army for the sake of conquering, the more evil you become.

Tell me more, I shrieked in a tone usually reserved for a castrated monk singing descant. So Peter did. As it turns out, one of the most incredible renovations is the addition of armies. Armies so huge that even the likes of Medieval: Total War's hordes will be made to look like mere casual gatherings.

I watched as Peter gathered together a group of wamors consisting of archers and melee soldiers, by electing one peasant as a disciple lead who then went round recruiting killers for his cause.

Soon the numbers swelled to tremendous proportions, at which point Peter broke the silence. What we've done is worked on the interface to make controlling your armies really simple. Once there is a big group, they'll start carrying a flag.

You can put this flag on an enemy's buildings, and they'll go and attack it. You'll be able to get your troops to follow your hand wherever you move it too. It works much like a magical lead. If you pick up one flag and put it on top of another one, they'll join together to create a bigger army. If you carry on doing this, you can create huge armies of hundreds of thousands of villagers armed with bows and melee weapons.

Now that we'd established that there'll be gargantuan battles to look forward to, I was keen to find out about what tactical options there'd be. Such as strategic 3D terrain and tactical manoeuvres. Luckily, Peter was keen to fill me in. All the terrain stuff will be there, like pincer manoeuvres and height advantage.

What I want the player to do is to attack and lay siege to other settlements. Most hardcore gamers will want to go and attack and destroy the other cities. Most non-gamers will want to spend their time building and nurturing their cities. When I play something like Age Of Empires, I build up my city first, then my units, then I up my tech levels, before attacking. I want the battles to be truly epic. With one sly coded shortcut, he ordered them to fire. A torrent of wood and metal arched through the sky like a hailstorm of daggers, before sinking into the ground with a satisfying thud.

Every single arrow, thanks to the new physics engine, had buried itself into each surface, which included houses and trees, to different depths. I needed to sit down, and in silence we trudged back to the comfort and safety of the boardroom where I listened as Peter explained how his aim is to a simplify the game world, reducing it to set of themed islands Greek, Japanese and so on to which you can retreat should an enemy drive you out of your stronghold.

And how Al gods may or may not feature towards the later stages of the game although I'm guessing by his broad smile that they will. Awe struck, I thanked Peter and Jonty for their hospitality profusely, spouting superlatives at inanimate objects as I was inserted into a cab. This sequel could well go down in history as the game which heralds a new dawn in PC gaming. I kid you not. I Know what you're thinking.

What's more at E3 I had the chance to catch up with studio head Jonty Barnes, to find out the latest developments on what's looking like the most groundbreaking strategy game in years. Lots of changes have been made since Christmas, reports Jonty. The most obvious ones are the visuals; the integration of some of our new 3D technologies like the landscape flora, combined with the new villagers and buildings, makes the game look very different.

A quick look at these stunning screenies bears witness to this. Save my name, email, and website in this browser for the next time I comment. Open the Installer, Click Next, and choose the directory where to Install. Let it Download Full Version game in your specified directory.

Open the Game and Enjoy Playing.



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