C64 One-File Demo. May we present one of the most successful and loved C64 games of all time — The Last Ninja! Cited by many as a highly innovative, groundbreaking game, The Last Ninja was responsible for so many firsts it's no wonder the game is still talked about today. Commodore It was released in exclusively in Europe and was a major commercial failure.
Richtofen's Revenge. Offers an on-screen keyboard for text input. Learn about: Assembly Language. Changes: This. Comes with some Public Domain games, f. Park Patrol on the Commodore The Queen's Footsteps. Roms Planet has got a perfect collection of Commodore 64 ROMs that will make you feel like playing on the Commodore itself. The best games include a nicely detailed map that includes locked doors, hidden passages, traps, sleeping dragons, and many other things to keep the adventures alive.
To play Commodore 64 games again on any platform, you'll need an emulator. Last updated: October 24, by fgasking. There are many, many games made for the Commodore List of Commodore 64 games N—Z - titles. The selection of classic games that you can play directly on the site is quite good.
See Lists of video games for other platforms. Polar Present Panic V1. To move around on the water the ranger had an inflatable dinghy with an outboard motor. You can use emulator to play all your favorite games compatible with it.
Happy Birthday C64! Mario — Die unheimliche Mine. Read our methodology. Tristam released for the C64, the C, and more platforms!
Cloneimals found in the house! If you need a place to start, Archive. It is a Game Construction Set game that suffers from slowdown when intense sprite activity occurs. Building a new C64 in Play classic C64 games on your iPhone. This game was kindly sponsored by the FREEZE64 fanzine: the properly printed Commodore 64 gaming, cheat and coding fanzine, which you can buy and have sent to you wherever you are in the world.
Either they showcase off the best music, graphics, gameplay or are simply just games we would often spend many hours playing. This is a list of games for the Commodore 64 personal computer system, sorted alphabetically.
Ancestors Legacy Cheats. Lego City: Undercover Cheats. There is no crime in getting useful tips and other types of assistance when playing computer games even if some players look down on it. The latest cheat-code tracker includes cheats, 38 console cheats and 20 walkthroughs. Its user interface is divided into three main parts: tabs for selecting the type of assistance required on the top and performing other required tasks, list of games on the left pane and explanations about the selected game on the right pane.
If you have installed the Cheatbook-Database , you will be able to update your Cheatbook Database directly. Release date: November 1, Spotlight - Tribes of Midgard Trainer. Tribes of Midgard is a co-op game with a unique blend of action, survival, and roguelite elements. Venture with your tribe into the untamed wilds of Midgard to gather precious resources, hunt mythical beasts, defeat mighty foes, topple giants, and claim treasures. But you must return before the sun sets so you can bolster your defenses, craft powerful equipment A galaxy-spanning adventure awaits in Star Wars Jedi: Fallen Order, a new third-person action-adventure title from Respawn Entertainment.
This narratively-driven, single-player game puts you in the role of a Jedi Padawan who narrowly escaped the purge of Order 66 following the events of Episode 3: Revenge of the Sith. Unlike most RPGs from the same period, Betrayal at Krondor doesn't rely on leveling up or reaching the next dungeon to spur players on.
It's divided into chapters much like a book, and as a matter of fact, it is based on Raymond E. Feist's Riftwar novels. The sequel Return to Krondor was also well received and is probably worth a look.
Fallout isn't just one of the best RPGs, it's one of the best games ever made in any category. Sure, the graphics in the original are very simplistic compared to Bethesda's later instalments, but the heaps of gore and melting bodies are easy enough to distinguish. And like any true masterpiece, this one stands the test of time.
The game is presented in the tried-and-tested isometric perspective, and the combat is fully turn-based those were the days. Just like all the later games, the first Fallout centers around a Vault Dweller who has to leave the safety of Vault and head out into the untamed post-nuclear wasteland of the early alternate-history 22nd century.
Might and Magic 6: The Mandate of Heaven broke away from the grid-based confinement of the previous games to offer a completely free-roaming world. You can take your four characters and wander off to the final dungeon right away. Obviously you'll never make it, but that's part of the concept. Baldur's Gate was and is a benchmark for story-driven role-playing games. The characters in Baldur's Gate live and breathe as much as a couple of dozen pixels can. Moreover, the game draws from the intricate lore of the Forgotten Realms setting to add even more depth.
What makes it even better is that you get to keep and evolve the same characters throughout the subsequent games in the series, via the first expansion Tales of the Sword Coast, to Baldur's Gate II and the concluding Throne of Bhaal.
It's even possible to export your BG character to Neverwinter Nights and continue on from there, but that transition is hardly seamless, unfortunately. Trivia : Don't mix up the original Baldur's Gate 1 and 2 with the later, console-based Dark Alliance spinoffs, which are just unoriginal hack-n-slash action RPGs.
It's quite playable on PC, but a gamepad is recommended. It could have been even better had Square Enix made an effort to improve upon the original and take advantage of the by then much more capable PC hardware. The game tells a story about the Nameless One—an immortal who wakes up in a morgue somewhere in the city of Sigil.
Interestingly, the protagonist is immortal and can't be killed permanently. In fact, having the character die is even necessary at times. Lots of games try desperately to be original, but System Shock 2 is undeniably unique.
The game borrows its 3D engine from the successful 'sneak 'em up' Thief the first one , meaning that it has very effective and spooky light management considering its age. Also, there are zombies! System Shock 2 was one of the first games with a dedicated modding community, and amazingly unlike many later games , this one is still active.
Following in the footsteps of Baldur's Gate and using the same Infinity Engine, Icewind Dale puts you in the northernmost regions of the Forgotten Realms. Unlike Baldur's Gate and Planescape: Torment, Icewind Dale lets you create an entire party before setting out to kill goblins and orcs. The game is more combat-focused and offers less of a story than said games, but it's still great and particularly enjoyable if you've read R. Salvatore's trilogy with the same name and setting.
Although it can be played more or less like a regular first-person shooter, skills like hacking and stealth allow for very different ways of completing the game's challenges. In Deus Ex, you play the more conventional hero, JC Denton, who works for some form of anti-terrorist organization in a relatively near and dystopian future.
As the game progresses, Denton gets mixed up in a rather interesting plot. The first Diablo became an instant classic for its addictive hack 'n' slash gameplay, and Diablo II improved on the winning concept.
Although there is little to customize and the game mechanics are extremely simple, it's hard to put your mouse away until you've leveled up again or reached the next dungeon. As it happens, so are some of your old friends from the first games.
The plot continues to explore your character's divine heritage and takes you across a huge and beautifully hand-drawn world until you get to face off with your nemesis. So, I've come this far without mentioning the Wizardry series at all, and omitting it would be a shame. Wizardry 8 was the last part of a trilogy that includes 6 and 7 , but it was released much later after a long and tumultuous development process.
Combat in Wizardry 8 is turn-based and there are lots of stats and character classes to play around with. In spite of being extraordinarily buggy at launch I was unable to finish it on the first try , the game was praised by nearly all critics for its immersive atmosphere and Fallout -style turn-based gameplay.
Many patches later some unofficial fan patches since the developer went bankrupt , the game is fully playable nowadays and should be tried by anyone who enjoys a great RPG. Arena , the first game in Bethesda's The Elder Scrolls series, was innovative but not overly successful.
Daggerfall offered a taste of what was to come with a huge game world and free-roaming gameplay, but it also had a fair share of game-breaking bugs. They also put the most powerful graphics cards of the time through torture with amazing visuals such as pixel-shaded water. Basically, Morrowind realized the grand ideas behind the previous games, but with fewer bugs. With the expansion packs Tribunal and Bloodmoon, Morrowind is a huge game—only the in-game text is said to comprise six average novels.
In my humble opinion, KotOR is still the best Star Wars game ever not that the competition is overly stiff, but still. On the other hand, one expects nothing less from a BioWare logo on the box.
As the title implies, the game takes place before the Empire—some 4, years before to be slightly more precise. Depending on your choices in the game, you will gradually lean either toward the light or the dark side of the Force.
The Vampire: The Masquerade PC games are often overlooked for some reason, but these games suck in a good way.
When starting the game, you pick your Vampire clan, and this is only the first of many choices. The game's storyline is highly dynamic, and there are several different endings depending on the paths you choose. Gothic 3 was quite bug-ridden upon release, but was subsequently patched to near perfection. Another issue that somewhat hampered the game initially was that barely any hardware was sufficiently powerful to run the game.
The third part of Gothic picks up where Gothic II left off, with our Nameless Hero having arrived on a new continent to be greeted by ugly orcs closing in for the kill. The rest of the story is basically yours to create. You can side with different factions or none at all, instead roaming the countryside killing and looting whatever comes your way until you get bored.
In terms of free exploration, Gothic 3 is similar to Oblivion , albeit on a smaller scale. Neverwinter Nights 2 is a great RPG that comes with a bonus feature in the form of a complex toolset that lets you create your own adventures. There are lots of excellent community modules that will potentially add hundreds of hours to the game. The Neverwinter Nights games are spiritual successors to the Baldur's Gate series, but take place on the northern end of the Sword Coast.
Like its predecessors, it offers an interesting story, which is divided into separate acts. Similar to Morrowind , you don't level up in a conventional way by gaining experience points through completed quests or kills, but by using the skills that you want to improve.
The Witcher is based on a series of fantasy novels by Polish author Andrzej Sapkowski about genetically enhanced monster slayer Geralt of Rivia. The Witcher looks a lot better. What separates this game from the rest of the genre is that it doesn't shy away from excessively rude language and gratuitous nudity. This aspect alone makes it well worth checking out.
There's also an Enhanced Edition available with improved textures and some new adventures. Here is yet another BioWare game that will be remembered as a classic; Mass Effect takes place in a future where humanity has finally—through the discovery of technology left over by ancient aliens—been able to move out into the galaxy, make contact with alien races, establish colonies and all the usual space stuff. Your role is that of Commander Shepherd, who can be male or female and is highly customizable in other ways, too.
The game is somewhat similar to Star Wars: Knights of the Old Republic , but is built around a proprietary combat system, and of course, takes place in an entirely different setting created entirely by BioWare. It was pretty farfetched at the time that Bethesda would be making Fallout 3. Fortunately, it wasn't quite the " Oblivion with guns" that many initially feared, but a rather good modern adaptation of the previously isometric post-apocalypse.
This time it's set on the east coast of the US, now known as the Capital Wasteland, and there are a lot of new places to visit and folks to mutilate. While it's a bit sad that they have moved away from the Forgotten Realms setting in recent years, Dragon Age offers an immersive atmosphere in Bioware's homemade mythology, which is more than OK. As any true RPG, this game takes you through a complex world where there are many choices to make, with different outcomes to all of them.
Sequels sometimes fail to live up to expectations Dragon Age 2 comes to mind , so it's refreshing to see that some developers continue to raise the bar instead of the other way around. At the time of release, The Witcher 2: Assassins of Kings was likely the best-looking game ever made. Other than the visual bliss, it manages to balance an engrossing storyline with somewhat not entirely free-roaming, traditional western RPG gameplay, which is where many other contemporary games fail.
Once you get past the game's unnecessarily steep learning curve you will no doubt enjoy it. It's worth mentioning that the story picks up right after the first game, so it helps to have played that one. Skyrim is an exceptional game and perhaps Bethesda's best yet. In spite of its console interface and the fact that PC users get more or less the same graphics as those playing it on their five-year-old consoles, it is still up there among best PC games ever made, not just counting RPGs.
In other words, this game is an absolute must-have—not only for the RPG enthusiast but for everyone and his uncle. On my wishlist for next year is an illegitimate love child between Skyrim and The Witcher 2.
Silver swords kill monsters; steel swords kill people, so you need one of each. If you have a problem with that logic, take it up with Sapkowski. I may have said this before, once or possibly twice, and it's conceivable that I will say it again sometime, but in my humble opinion:. The Witcher 3 is the best game ever created—and not just the best RPG but the best game in the history of the universe.
This magnum opus by Poland's CD Projekt who are also responsible for gog. In the third instalment, you'll really get to know and like Geralt and the Witcher world, which I since found out is based on a series of novels by Andrzej Sapkowski. The Metacritic user score of 9. What keeps it from reaching the pinnacle of perfection is that it, unfortunately, ends eventually, after well over hours of rock-solid content. As of , CD Projekt Red is busy with Cyberpunk , but has at least hinted that additional games set in the Witcher universe may eventually appear.
But it won't be a Witcher 4 , since this was apparently supposed to be a trilogy. I'm 40 yrs old. I've played every game on this list. All great games! This list brought back a lot of gaming memories!
If you rescue her you also get exp. Minsc: Nashkel x y Dynaheir: Gnollish Stronghold x y - Noober The most annoying person in the entire Realms can be found in Nashkel, and his name is Noober.
If you manage to put up with him long enough, he will eventually "run out of things to say" and wander off. Such tough choices we have in life. This one is easier to do if you talk to him instead of making him talk to you. Shield Other: - Daer'Ragh isn't quite dead Go look in the cemetery for the grave of "Mark D" and you will find that its occupant isn't quite as dead as he pretends to be.
If you keep bothering the grave, he will summon a host of Phoenix Guards to kill you. When you kill a Phoenix Guard, they immediately return, but if you kill them again, they explode in a fireball. If you are going to do this, make sure that everyone in your party has a Protection from Fire on them. He has nothing, and isn't worth much xp, so, it isn't really worth trying.
I'm still playing through the game, but the best use of this I've found so far is in Nashkel with the Phoenix Guards, Oublek and some Amnish soldiers. After the subquest with the artist formerly known as Prism and Greywolf, you've got a choice of how to handle the return of the gems and receiving your reward.
You can give both gems to Oublek at the same time, then kill him to get 4 gems instead of 2 and about gp. Note, one of the sections lacking from your faq is about Pick Pocketing and all the good stuff you can get that way, but in this case, you can't pick pocket the gems away from Oublek, but you can get the Phoenix Guards to kill him for you and hopefully some Amnish soldiers, too.
Send all other party members into a nearby building and click on the "Mark D" grave to summon Daer'Ragh and the Phoenix Guards. Just stand beside Oublek and whack one until he blows up.
Oublek's dead. If there are any Amnish soldiers around, they'll start attacking the PG. Move closer to the soldiers and when a PG blow's, it'll kill the soldier and you can collect all his cool stuff. Each soldier has armor, sword and bow you can sell, the coolest non-magical helmet in the game my character always wears one now , over-sized arrow stacks up to 30 and, on at least one occasion, one of them had a spell scroll.
The beauty of all this is that if the PG are doing any damage to you at all with their weapons they are actually pretty wimpy except for the exploding fireball death , the fireballs will be healing you. The Protection from Fire spell lasts a good while, so you could wander up and down the street with 3 or 4 PG following you, looking for more Amnish soldiers if you wanted to. As a side note, whenever a PG dies and explodes around other PG, the living ones are also healed by the fireball.
That is, each one gets negative damage. Check out the small hole in the west of the field to get it and a pearl. Hole: Nashkel x y - Winter Wolf Pelts from Operador de Sala In the Nashkell store you can sell the wolf winter shells for gp, the merchant will ask automatically if you want to sell him the pelts, say yes.
It is a good way to get some money. There is no limit to the number of pelts that he will buy. Store: Nashkel x y 4a. Carnival [ACRNVL] Note: I don't think that it is possible to win at gambling here, so don't try it! To free her from the enchantment you have to use a Stone to Flesh spell. You can buy a scroll either back in Nashkel gp or from Zeke who is standing a little to the SW gp.
Once freed she will gladly join your party. Branwen: Carnival x y Zeke: Carnival x y - Zordral It would seem that Zordral is convinced that Bentha is a witch, and is about to kill her, when you enter the tent. You can't really talk him out of it, so say options 1, then 1 again.
He will get violent and attack you. Kill him exp, 2 spells, Knaves Robe, 79gp , and then talk to Bentha. If you ask for a "trinket" she will give you an Antidote, if you ask for information she tells you that Volo is staying in the Nashkel Inn. And if you say that the deed was its own reward, she gives you the Antidote anyway.
However, Binky just wants to make fun of you, so don't expect anything profound from the meeting. Easiest way to avoid this is to not go into the tent! Although since it is a thief, you could steal from him payback time. But for that, you'll have to kill him. First, save your game. Equip all of your characters with ranged weapons then, enter the tent and immediately, pause the game.
Now tell one of your fighters to go speak to him and unpause. If you did this right, Vitiare won't move and will wait for your fighter to get near to initiate the conversation. Once he steals gp from you and tries to get away, force-attack him with all of your party members. You have to be quick and kill him before he gets to the exit of the tent or he'll be gone forever.
If he gets away, reload and try again. Don't worry, you won't lose any reputation points for killing him. But due to the Iron Shortage, all he can sell are two potions, each for 50gp. One is a Titan's Might potion which sets your Strength to 25, but takes your Constitution and Dexterity down to 3. The other makes you smart as Elminster Int 25 , but takes Strength and Wisdom down to 3. Each potion lasts about 24 hours. So use caution before using one of these!
Personally, I suggest you sell them for gp each easy money for low level characters at the start of the adventure. Of course, on the third time, Oopah is angry of exploding for puny pink weaklings and wants to smash their faces. So be ready to fight Oopah the third time you speak to The Great Gazib. Your reward: xp for killing Oopah. The Great Gazib and The Amazing Oopah: Carnival x y 4b. When you encounter the leader of the Xvarts, Nexlit, he will summon their protector, a Cave Bear named Ursa.
Cave: Area W of Nashkel x y - Borda the travelling salesman In the western part of this area go west from the Xvart village you will find Borda, who wants to sell you a few things. However, he has magic resistance and casts Mirror Image, so he will hit you with a few Magic Missiles before you can damage him. It is a much harder fight than you would think as they shoot poison arrows, and the Ogre blocks your path on the bridge, so they can hide behind him and shoot you freely.
If you don't have a good set of ranged attacks, I would skip it. Subquests: - Neville the Bandit How you talk to Neville completely changes the outcome. If you ask that his men come out of hiding, he attacks you. Go across and kill the bear. Then return to Jared to get your reward: Boots of the North, exp. If you don't get the boots, your CHA is too low. Talk to him twice to get him to fight you. Ogre: Area N of Gnollish Stronghold x y - Laurel and the Gibberlings from Operador de Sala Laurel wants your help to kill some of these creatures, because they aren't good.
Then a Gibberlings band comes, kill all the Gibberlings you can see Laurel will attack them, too. When there are no more creatures talk again with Laurel for your reward: exp. Laurel: Area N of Gnollish Stronghold x y 4d. Gnollish Stronghold AR [DGNLLS] Note: When you first visit the Gnollish Stronghold you get to watch a little movie on Disc 3 which reveals where the Gnolls put their prisoners, and what happens to those prisoners as well.
Also note that most the enemies in the fort are constantly re-spawning, so even when you just kill a group of gnolls they could almost immediately come back. If you are coming with Minsc you are coming to rescue her, if you are coming with Edwin you are coming to kill her. Go down into the pit to find Dynaheir. Subquests: - Gnarl, Hairtooth, and the Gauntlets of Dexterity Across the bridge are a couple of Half-Ogre guards named Gnarl and Hairtooth and they want you to pay for the privelege of crossing their bridge.
At first they want gold, but you can haggle down to Or you could just kill them. Each are worth exp. Plus on one of the bodies you will find the Gauntlets of Dexterity! In the eastern of the two caves are some healing potions, spells, and the Tome of Leadership and Influence. Book: Gnollish Stronghold x y 4e.
Also you can sell the Winter Wolf pelts back in Nashkel for gp. Subquests: - The Dryad and the Oak The Dryad of Cloudpeak needs your help to save a "wondrous ancient oak" from some villainy. Agree to help her, and then go a little to the SW to find the tree and the two villains, Krumm and Caldo.
Talk to the north one, Caldo, and tell them that they'll have to go through you first. Kill them. Krumm the south one has a Girdle of Bluntness. Seems the cat fell into the waterfall and Drienne can't find her. Go down and search the waterfall for the cat's body, and then return it to Drienne. Turns out that this isn't the first time that the cat has died, and been raised from the dead by her necromancer father!
Ingot: Area SW of Nashkel x y - Gnoll Territory The Gnolls in the north of the area will demand 50 gold because you have trespassed in their territory. You can pay if you want. They have better than average treasures for Gnolls, but nothing great.
Inside you will find a single Dire Wolf and a treasure box. Cave: Area SW of Nashkel x y 4f. Agree to help Albert and he will give you a chew toy to "entice" Rufie with. You will find Rufie a ways to the east he looks like a red wolf. When you have found him, he should follow you, now head back to Albert with the dog or wolf in tow.
Albert will turn into a demon or something and take the dog with him back to hell, for your trouble you get: exp. Alternatively: Kill Ruffie, then talk to Albert to get experience. They are named, Larry, Darryl and Darryl. Talk to Larry the Kobold and if you ask why they are there they wander off saying that you are the "wrong generation".
Or you could ask for their autograph, and they will give it to you! If you don't get this joke, you probably never saw the Bob Newhart Show. Larry, Darryl, and Darryl: Area S of Nashkel x y - Sendai of Amn Sendai is a prickly sort, and she happens to have a very low opinion of everyone from the north of Amn. Depending on how you answer her you will either end up in a fight, or she'll just wander off. She has a lot of good treasures on her, plus is worth a bit of experience, but CAUTION she has two companions with bows and magic arrows!
So if you fight them, quickly move your fighters up to the archers to take out their effectiveness. Vax will come up to you and demand all your money, on account that Zal could throw darts at you really fast. If you don't want to part with your money you'll have to fight them.
In it is Chromatic Orb and the hard-to-find Cloudkill. Ledge: Area S of Nashkel x y 5. To enter the mines talk to Emerson at x y Then talk to one of the Amnish soldiers guarding the mines to get rid of two of them, and finally you enter the mine x y He had to steal some of the materials to make this, and so has the bounty hunter Greywolf after him.
Tell him that you are not associated with Greywolf, and agree to help defend him so that he can complete his work. Not long after that Greywolf will show up, and will demand that you hand Prism over to him. Prism finished his work, but doesn't live long to enjoy it. Search his body for 3gp and 2 Emeralds. Interestingly, you can drop one on the ground, claim the reward, pick it up, and claim the reward again.
Terry deBoer has a different approach to this: After getting the emeralds from Prism, take them to Oublek and give him both at once. After that, just kill him and he will not only have the two on his person, but another two have appeared as well! It's risky though; it's best to charm him and lead him away, or the whole town will see your act. Prism: Nashkel Mines exterior x y Other: - Galtok and the Kobolds Some Kobolds captured Galtok awhile back, but now he's escaped and they're chasing him.
Galtok: Nashkel Mines exterior x y - Wand of Frost In the hole of a tree in the top left of the map is a wand of Frost. Wand: Nashkel Mines exterior x y 5a. Walkthrough: Entry Level: Head south through the passages until you get to the Door to the next level x y There's only two Kobolds to kill on this level and they are near the exit to the second mine level.
Second Level: When you first arrive here, Miner Beldin will run up to you yelling that the yipping demons kobolds are after him. Shortly they appear and attack usually killing him. From the entrance head NE along the passage until you can't go east anymore, then head south to the Door to the next Level at x y Third Level: This level has a lot of traps, so you must be cautious.
Head south to the Bridge you'll know it when you see it. Careful while crossing for the Bridge is trapped! Now head east through the third passage you find x y There will be some Kobold Commandos shooting their Arrows of Fire at you ouch!
This next room has three traps in it so have a Thief disarm them. If you can't disarm them, you won't be able to avoid them. So send whoever has the most hitpoints to go trigger the traps, then go through the Door to the next Level x y Fourth Level: Head northeast and then cross the bridge, and go into the cave. There will be three rooms in here, a north room, an east room, and a south room.
There are usually some monsters to clear out first. If you need a mage go into the east room first and talk to Xan there to get him to join. Then go into the south room and talk to Mulahey there. It doesn't really matter what you say as he eventually will call the guards in either case. He will "summon" more kobolgs and skeletons to aid him. Don't believe him when he wants to surrender, just kill him. Take the scrolls in the chest to start Chapter Three. Getting Out: Now you have a choice, you can either go back out the way you came in, or you can continue to the Second Exit.
To go to the 2nd Exit, go out of the cave, across the bridge, then north. Follow that path until you reach the exit. Once you go out that way, you can't come back in! Subquests: - Kylee's Dagger Entry Level, Second Level A miner will come up to you and ask for you to give a dagger to Kylee, agree and he'll give you the dagger. Give it to Kylee, who is on the Second Level to get your reward: exp.
If you want a good fight, walk north and take on the assassination attempt. Also there are some interesting tombs around here. Otherwise just head west to go back to civilization. Seems that he stole a dagger from a tomb and ever since has been pursued by its previous owner! He gives you the dagger to give back to the creature that was following him.
Go a little to the east to reach the cave, go inside and the creature will ask for the dagger back, and once it has it, it will die. You get exp for your trouble. However, you may want to simply kill the foul creature and get exp instead. Plus you get to keep the dagger. Feel free to loot this cave too. Just because the last person who did so suffered from a terrible curse doesn't mean that you will too! Ask him for a copy of the spell and he attacks you. Kill him exp and his two Mustard Jellies.
Then take the spells off his body lightning bolt, web. If you don't ask for the spell, he will summon 3 green slimes and run away.
Narcillicus: Area E of Nashkel Mines x y Assassination Attempts: 1 Just North of the Exit Cave x y There are a lot of archers in this group, so get up close to them as quickly as you can. Tomb: Area E of Nashkel Mines x y 5c. Subquests: - Lena and the body of Samuel Near the center of the Area you will find the noblewoman Lena and her injured friend Samuel.
Agree to do so. However, if you don't hurry up to the Friendly Arm Inn, Samuel will die before you get there and you get no reward. You can trust him, he won't try to kill you. He'll ask for your name, tell it to him and he'll reveal that his dreams have been about you. Next he wants to know your life story, choose the bottom option to tell him your story, and he will give you a Protection from Magic scroll. He asks you to identify yourselves, and then says that he is looking for a deserter named Samuel.
He'll give you a measely 50gp if you turn Samuel in. You're better off taking Samuel to the healer for Lena. Ring: Area E of Nashkel Mines x y 6. Also make sure to go kill Nimbul to get his wonderful Boots of Avoidance. Assassination Attempts: 1 Near the Nashkel Inn x y Careful with this one, he casts Fear on you, which makes your people unable to fight.
He reveals that the Bandits are in the North East. Don't worry, it's not another Assassination attempt! It's just Officer Vai of the Flaming Fist. Go inside the Jovial Juggler, and Officer Vai will come right up to you.
She asks for your help in hunting down all the bandits, and will pay you a bounty of 50 gp for each Bandit Scalp that you give her. Jovial Juggler: Beregost x y - We also have to pay a visit to the Bandits informer in Beregost assuming you read the letters that you got from Mulahey , who is in the Feldepost's Inn. You will find Tranzig on the second floor, in the first room to the south of the stairs.
Go in his room and talk to him. Set your party up around him before you talk to him. Tell him that you know all about him, and that you aren't afraid of him. He'll attack.
No matter what happens your map will be updated showing the location of the secret bandit camp. If you don't have a Male, you can't get her. Simply go pick up Korax see Other below and start hunting! Save a lot, as well, since the Basilisks can kill instantly. If you have a mage, and don't want to use Korax, go to High Hedge and buy the Protection from Petrification spell.
Memorize that 6 times or as many as you can , protect everyone in your party, and go to town. Subquests: - Tamah Tamah was fighting some Gnolls and was turned to stone by some basilisks. He is the creator and maintainer of these Basilisks probably to avoid solicitors. He has a Greater Basilisk and a Lesser Basilisk by him! He only wants to turn you to stone forever, no biggie. Kill him and take his things exp, Adventurer's Robe, gp, 2 Heal Potions, 2 spells Also note that the Greater Basilisk by him gives exp not the regular Mutamin: Area E of Temple x y - Kirian the Adventurer and friends Another band of Adventurer's can be found around here, and they seem a little unimpressed with you.
Depending on how you answer, they either leave or fight you. There are four of them, one has a bow, two fighters, and a mage. They aren't an easy fight if you attack them straight on.
However, if you stand aways back and launch fireballs at them, they aren't so tough. Or, failing that, just charge the mage first, then the archer. Say the last option to him, and he will be considered "Dire Charmed" in other words you can order him around. He is useful in fighting the basilisks since they can't turn him to stone, therefore the Basilisks can't really hurt him! The only problem with this is you don't really see what Korax is doing if you move him off the screen, so you have to send someone with him.
Once you find a Basilisk, hide that person and let Korax handle it. Eventually he will turn against you, so once you get him try to be quick with your Basilisk hunting. Korax: Area E of Temple x y Note: If you want you can go to the Halfling city of Gullykin to the south, and from there to the Firewine bridge, but those areas will be covered later. He has a bridge I mean, a Gem that he wants to sell you.
A magic gem he claims. You really don't want to spend gp on a Turquoise gem do you? It isn't magic! You can kill Furret with no loss of reputation. Talk to him a bunch of times until your journal is updated.
What he wants is a book any book from the Dungeon. Return with the book to get your reward: exp. If you bring Ulcaster those two books, one by one as with the Ankheg head in Beregost, you'll get another xp each time! Icharyd: Ulcaster x y 7c. There is a passage to the east from the Dire Wolves room, it's kinda hard to see, but it's at the south end of the room. Beware the Fireball trap in the room at x y Just past the Second Corpse Treasure is yet another Fireball trap.
Once you've gotten the book you can leave. Subquests: - Hulrik, the Xvarts, and the Cows The farmer Hulrik is having a dreadful time with the Xvarts lately, they tend to attack and kill his prize winning cows!
Hulrik: Area S of Ulcaster x y - Ioin Gallchobhair A bandit by the odd name of Ioin wants you to pay the toll for passing this way, and that toll is your life. Pleasant fellow. I assume that you don't want to hand over your life, so fight them. Do just that, return and get your reward: exp. There's a cave with an ettercap inside and just outside is one of those hidden sections you'd only discover by waving your cursor over it.
It's what appears to be a rock, if memory serves, x , y and within it lies a water opal. Cave: Area S of Ulcaster x , y 7e. Subquests: - The Fishermen and the Sea Priestess Seems that whenever these fishermen get out on their boat, a horrible storm appears and disrupts their fishing activity. They blame the Priestess of Umberlee, Tenya, for cursing them unjustly--or so they claim.
Agree to help them, and go north again to the Baldur's Gate Bridge. Don't actually cross the bridge, but head as far north as you can manage. Once you have found the Priestess' cottage, save it, and move the members of your party around her.
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